Discover cubes created by the community
A Twobert Cube designed to recreate the Lorwyn–Eclipsed draft experience, emphasizing its tribal themes, color identities, and gameplay patterns in a two-player format.
My take on the Onslaught block, made to be drafted with one rare, 4 uncommon, 6 common.
A twobert cube of only lord of the rings cards.
Common-Based Core for Drafting in a round of 5. Mechanics: Tribal, Morph
Cube based around my favourite villains of mtg lore. Contains the sets focused on phyrexia I consider to be the most important.
This Jumpstart cube uses custom packs from the excellent Jumpstarter project. Each deck represents a unique theme—from Bears and Goblins to Dungeon crawling and Morph tricks. Quick to set up and easy to play.
180-card Bloomburrow twobert cube for two-player draft. Focused on tight archetypes, balanced gameplay, and consistent 1v1 sessions within a compact, synergy-driven cube environment.
Exactly what it says on the tin. Contains 2 copies of each card (with exceptions). I'm still adding more cards to it lol (I'm currently looking for more 5C to add). Not really meant to be taken seriously, tho there's no reason why you wouldn't have fun with this.
My first attempt at a cube. theming here is all the bomb cards are gods or associated items to them.
Khans of Tarkir set cube, 4/2/1/1 of the entire set.
Innistrad flavored cube
Welcome to my pauper cube! It showcases some of the best commons from throughout magic's history! Many archetypes are supported across all colors! Please take a look and constructive feedback is always welcome.
The cube is designed around the principle of casting spells from anywhere other than your hand. Spells will be plotted, foretold, impulse drawn, cascaded, and flashbacked. Sequencing of spells and figuring out when you cast spells are key to drafting and playing this cube. There are many payoffs located throughout all colors that reward you for casting spells from the void!
3-player, 135-card (3 players x 3 boosters x 15 non-basic-land cards) 135 cards for a 3-player, Winston Draft or Grid Draft Cube. The design is to feature all the most powerful cards in equal distribution among WUBRG colours + multi-colour + colourless being equally represented. This results in approximately 19 cards per "colour".
This is my peasant (i.e., rarity restricted) cube. All cards in the list have been printed at either common and uncommon. It is designed around three color archetypes with very few to no trap cards. The cube is designed to be heavy on interaction with fast game play as the norm.
This cube is mechanics focused on graveyard interactions and graveyard adjacent mechanics. You will make heavy use of mechanics such as, reanimator, self-mill, cycling, dredge, flashback, draw/discard, land matters, madness, sacrifice, and pod archetypes. Synergy rules over raw power here and will allow drafters to build a machine with cards that are included to work with each other.
A small twobert cube with cards from the Lorwyn block ( Lorwyn Eclipsed not included )
Every color has its own use for an artifact. Which one strikes your fancy? New to building cubes, figured this would be a fun concept, nowhere near optimized.
Traditional Powered Vintage Cube
Vorthos Desert Cube