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A Twobert Cube designed to recreate the Lorwyn–Eclipsed draft experience, emphasizing its tribal themes, color identities, and gameplay patterns in a two-player format.
My take on the Onslaught block, made to be drafted with one rare, 4 uncommon, 6 common.
A twobert cube of only lord of the rings cards.
Common-Based Core for Drafting in a round of 5. Mechanics: Tribal, Morph
Cube based around my favourite villains of mtg lore. Contains the sets focused on phyrexia I consider to be the most important.
This Jumpstart cube uses custom packs from the excellent Jumpstarter project. Each deck represents a unique theme—from Bears and Goblins to Dungeon crawling and Morph tricks. Quick to set up and easy to play.
180-card Bloomburrow twobert cube for two-player draft. Focused on tight archetypes, balanced gameplay, and consistent 1v1 sessions within a compact, synergy-driven cube environment.
Exactly what it says on the tin. Contains 2 copies of each card (with exceptions). I'm still adding more cards to it lol (I'm currently looking for more 5C to add). Not really meant to be taken seriously, tho there's no reason why you wouldn't have fun with this.
My first attempt at a cube. theming here is all the bomb cards are gods or associated items to them.
Khans of Tarkir set cube, 4/2/1/1 of the entire set.
Innistrad flavored cube
lots of card multitask , lots of choise , lots of fun
Artifact themed cube with 36 emblems drafted before play to change deck building and have fun. Includes custom cards.
"If you can make it here, you can make it anywhere!" Universes Beyond inspired cube! Mainly cards from Spider-Man, Marvel Heroes, and TMNT. Fun & Casual cube with your favorite tribes from each set.
This cube is intended to be ideal for newer drafters and players. The aim is for a flexible cube where every card is easy to analyse even for newer players. I have also tried my best to include all of the card types and mechanics that I believe are central components of the game.
Random leftovers that didn't find a place in the decks. No emphasis on a specific archetype. A few more cards with +1/+1 counters and synergies when casting.
Every non-land card is a creature, and even some of the lands are creatures. Relatively low power overall, but there are some individually powerful cards.
It's the Junction ya'll.. yeehaw? What started as a desire for cowboys and outlaws turned into this. It's thematic with a hope of keeping the field fair and fun.